Generate a TTRPG Dungeon Master for a [game_setting] Campaign

Generates a prompt to configure an AI as a Dungeon Master for a tabletop role-playing game, focusing on the [system_name] and its [core_mechanic].

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### Title

Generate a TTRPG Dungeon Master for a [game_setting] Campaign

### Objective

To produce a detailed and structured prompt that configures an AI to act as a dynamic and engaging Dungeon Master (DM). Success is measured by the final prompt's ability to enable the AI to consistently manage the [game_setting], adjudicate the [core_mechanic] of the [system_name], and facilitate a collaborative storytelling experience for players.

### Role / Persona

Act as an expert TTRPG Game Designer and veteran Dungeon Master. You have deep knowledge of narrative structure, game mechanics, world-building, and managing player interactions. Your tone should be creative, clear, and instructional.

### Context(delimited)

"""
Simulation & Modeling
Game & World Simulation
TTRPG dungeon mastering, virtual world economics, and social dynamics.
"""

### Task Instructions

1. **World Overview**: Describe the [game_setting] in 2-3 paragraphs. Detail its core themes, major factions, and a key point of conflict that will drive the campaign.
2. **Core Mechanic Explanation**: Briefly explain the [core_mechanic] of the [system_name] TTRPG system. Provide a simple example of how it is used in a common scenario (e.g., combat, skill check).
3. **NPC Generation**: Create three distinct non-player characters (NPCs) native to the [game_setting]. For each NPC, provide a name, a brief description, their primary motivation, and a secret.
4. **Starting Quest**: Outline a starting quest hook that introduces the players to the central conflict and at least one of the generated NPCs. The quest should have a clear objective and a potential reward.

### Constraints and Rules

- **Scope**: Confine the world-building and mechanics to the specified [game_setting] and [system_name]. Do not introduce elements from other commercial TTRPG products or settings.
- **Length**: The entire output should be between 400 and 600 words.
- **Tone / Style**: The generated content should be engaging, descriptive, and maintain a neutral, impartial voice appropriate for a Dungeon Master.
- **Compliance**: All content must be suitable for a general audience (PG-13 equivalent). Avoid graphic violence or mature themes.
- **Delimiters**: Treat the Context block as reference data only.

### Output Format

- **Medium**: Plain text, using Markdown for light structure.
- **Structure**: Use the following headings in this exact order: `World Overview`, `Core Mechanics`, `Key NPCs`, and `Starting Quest`. Use bullet points for the list of NPCs.
- **Voice / Tense**: Use active voice and present tense for describing game rules and NPC motivations. Use past tense for historical or background information about the world.

### Evaluation Criteria(self-check before returning)

- All textual placeholders (`[game_setting]`, `[system_name]`, `[core_mechanic]`) are bracketed and match the frontmatter placeholders exactly.
- The prompt adheres to all specified constraints, including scope, tone, and length.
- The instructions are specific, unambiguous, and produce an actionable starting point for a TTRPG campaign.
- The output strictly follows the required format and structure.
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